AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in South America, Q3 2024
Discover the latest performance trends of the top slime games on iOS in South America during the third quarter of 2024, including insights on downloads, revenue, and active users.
During Q3 2024, the slime games category on iOS in South America showcased diverse trends across the top five applications. Utilizing data from Sensor Tower, we explore the performance metrics of these popular apps.
Bruno - My Super Slime Pet by Dramaton LTD saw its weekly revenue peak at $185 in mid-September, with a notable increase from early July. Downloads reached their highest in late July at around 4.5K, although they fell to approximately 1.5K by the end of September. Weekly active users grew steadily from 21.4K at the start of July to a peak of 25.7K by the end of the month, before stabilizing around 23K.
Super Slime Simulator, another Dramaton LTD creation, maintained a relatively stable revenue throughout the quarter, with a peak of $271 in late September. Downloads fluctuated, with a high of 3.6K in mid-July, and settled at 2.4K by the end of September. Active users mirrored this trend, peaking at 14.8K in late July before gradually declining to 11.4K.
Super Slime - Black Hole Game from Supercent, Inc. experienced minimal revenue, peaking at $41 in late August. The game saw its highest downloads in early July with 4.3K, which gradually decreased to 662 by the end of September. Active users followed a similar pattern, starting at 8.7K and declining to 6.4K.
World of Slime Simulator Games by Solid Apps INC showed consistent revenue, peaking at $1.5K in mid-August. Downloads saw an initial increase, peaking at 1.8K in late July, followed by a decline to 820 by the end of September. Active users increased to a high of 2.7K in late August before dropping to 1.7K.
Lastly, My Talking Slimy: Super Cat 3D from Pixeland LLC showed a steady revenue trend, peaking at $316 in late July. Downloads peaked at 406 in late July but fell sharply to 45 by the end of September. Active users were relatively stable, peaking at 1.4K in late July and maintaining around 1.1K towards the end of the quarter.
For more detailed insights, Sensor Tower provides comprehensive analytics on these apps' performance and other market trends.